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It is still unknown whether the game will be released for PlayStation 5, Xbox Series X and Xbox Series S.The PEGI rating of "XCOM: Chimera Squad" hints at an official release to console happening soon."XCOM: Chimera Squad" is likely to be released soon for PS4, Xbox One and Nintendo Switch, according to a leak.As spin-offs go, Chimera Squad’s police procedural is an unexpected and promising pilot episode. The characters have good chemistry, and the world is drawn with a mix of good humor and noir-ish intrigue. Chimera Squad tells a good story and builds a compelling postwar world out of XCOM 2’s simple premise. The thing that elevates it above this morass of ambivalence is its overall charm. More often, my feelings about it are equivocal: it’s a game of clever-but-cheesy tactics, not dramatic battles.
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But at its best, it regularly conjures the satisfying magic of The Perfect Turn, where it feels like you’ve cracked the game open and used every one of its tools to dominate a fight that felt stacked against you.
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It doesn’t do itself any favors with an interface that throws up weird errors and seems actively hostile to mouse-and-keyboard controls. You have to wring the most from your characters’ special abilities and items to tip the scales in your favor.ĭepending on your taste (and even the mood you’re in when you sit down to play), Chimera Squad can feel like an XCOM that skips to the good parts of the combat… or saps it of its drama and pacing. Stuck in these tiny maps, taking cover and adopting overwatch postures won’t get the job done. So every single move, you have to be thinking about the next characters who will be going in the initiative order, and how you can delay or prevent enemies from ever getting their moves. In a battle with 10 characters on the screen, you might have the first two moves, but the enemy might get several in a row before one of your other characters gets a move. Torque can yank enemies out of cover or friends to safety using her whip-like tongue, and she can wrap-up adjacent enemies like a constrictor.īecause once you’re into the battle in one of the claustrophobic, largely interior settings that provide the stage for Chimera Squad’s action, turns unfold via an initiative order rather than the “I go, they go” order of typical XCOM battles. No other character can do what Torque, your ex-Advent Viper commando, can do-on account of no other character being a giant snake. For instance, the squad’s Sectoid-hybrid psychic, Verge, might not be the game’s only psychic, but he is the only character who can mind-control enemies or stupefy them. Rather than customizing your own soldiers along archetypal character class lines, each is now a unique character in the story of Chimera Squad, as well as having their own tree of special abilities. One reason Chimera Squad can focus so much on the interplay of personalities is because all your units are fixed, premade characters now. Outside those missions, you do the usual XCOM stuff of researching new equipment, buying gear, and having your officers go on special missions to earn one of the game’s currencies or to train them up for some new bonuses. You prevent this by doing missions in affected areas and by building field teams that provide regional bonuses around the city, which makes the strategic layer of Chimera Squad a lot like the “whack-a-mole” world map of the original game, with its constellation of morale boosting satellites.